Three tested WAN 2.2 workflows, a one-click local setup, and full control over every render — with no cloud subscription eating into your pocket every month.
A real screen recording: picking a workflow, extracting frames from a video to use as a source, watching a render weave, switching between Stable Scene and First → Last Frame.
Every workflow is pre-wired and tested — no ComfyUI graph-building required.
Faithful to your source image, smooth and color-stable animation. The safe, reliable default.
Animate between a start and an end frame you choose — for precise, directed motion.
Unpredictable — camera, environment and subject can all shift. For when you want surprises.
Every clip below was generated locally, on a single consumer GPU, with Loomance.
These clips run at max resolution and frame rate on a 12GB GPU — that's why they're a few seconds each. Lower the resolution or FPS in-app for longer renders per pass, or stitch multiple renders together to build a longer sequence.
This 28-second clip is multiple separate Loomance renders stitched together in a video editor, then run through the free Animation Upscaler to 1080p. No single render is this long — this is what stitching (mentioned above) looks like in practice.
A free, standalone app that sharpens and upscales any animation — Loomance renders or not. Runs on your own GPU (or CPU, no NVIDIA card required). No account, no watermark, no catch.
Two independent sliders, not one blunt "enhance" toggle. Push detail preservation high for hand-drawn linework and painterly textures; lean on noise reduction for grainy or compressed source footage. The right balance depends on your source's style — dial it in per clip instead of accepting one fixed look.
2× or 4× your source resolution. 2× is faster and enough for most web/social use; 4× is for when the output needs to hold up at full screen or on a larger display.
Aion-CG and Artemis HQ are tuned for 2D/anime-style animation; Proteus v4 suits more painterly or semi-realistic renders. A Classic (Lanczos, no AI) mode is also available when you want a pure resize with zero neural-net reinterpretation.
Cloud AI video tools bill per render, forever. Loomance runs on hardware you already own.
| Loomance | Cloud subscription | |
|---|---|---|
| Pricing model | One-time purchase | Recurring, every month |
| Where it runs | Your own GPU | Someone else's server |
| Render queue limits | None — your hardware, your pace | Tiered, often capped |
| Your prompts and images | Never leave your machine | Uploaded to a third party |
| Works offline | Yes, after setup | No |
These are based on real testing, not spec-sheet theory.
You don't need top-of-the-line hardware to start creating — a mid-range gaming GPU is enough to get going. Tested and tuned on an RTX 5070 (12GB). 8GB can work too if you scale down resolution and clip length. A stronger card just opens up more: higher resolution, longer clips, higher FPS. There's real headroom to grow into, not a hard ceiling.
Recommended minimum. The one-click installer and model loading are noticeably smoother above this.
For the automatic ComfyUI + model install. Renders and outputs use additional space as you go.
No subscription tiers, no seat limits, no per-render billing.
Broad "everything AI" apps spread their attention across images, video, 3D, and audio, and often gate their best models behind ongoing credits even after a one-time payment. Loomance stays narrow on purpose: three workflows (Stable Scene, First → Last Frame, Wild Mode), each built and tested specifically for image-to-video animation on consumer GPUs — not a generic pipeline repurposed for animation as an afterthought.
A full license has no credit system, no usage meter, and no premium-model upsell hiding behind the purchase — every workflow, every resolution option, every render is included, for as long as you use it.
Free trial, 50 renders, no credit card required.
⚠ Windows may show a "Windows protected your PC" notice on first run — this is normal and safe. Why? →